
Product teams rarely struggle to find interface examples. The problem appears later, when those examples fail to show how people move through a product over time. Screens look fine in isolation, yet users drop off when steps connect in the wrong order. Studying real user journeys helps teams see where friction appears and how design choices shape behavior. Here is a comparison of platforms that teams use to learn from real product flows and apply those lessons to their own work.
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The pageflows.com resource presents full user journeys taken from popular websites and mobile apps. These flows include onboarding, login, checkout, search, and account setup. Page Flows shows how screens connect in sequence, which helps teams understand how real products guide users step by step.
Page Flows works well during early discovery. Teams have the opportunity to analyze flows of comparable product types and identify any flows that provide guidance or any flows that have an optional step that does not interfere. By being able to review these flows, they can save a significant amount of time creating new journeys and will no longer have to guess how to structure their journey by using already successful patterns.
Page Flows helps teams spot UX patterns that repeat across industries. Many products delay permission prompts until users see value. Others place short explanations before sensitive steps. Page Flows makes these choices visible because it shows how flows unfold over time.
Teams use Page Flows to compare how different brands solve the same problem. This comparison builds a practical sense of what feels familiar to users. Page Flows then becomes a reference point when teams design new journeys for their own products.
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Mobbin collects mobile app screens grouped by feature type. Designers use Mobbin to compare how onboarding screens, forms, and settings pages look across many apps. This helps teams see layout choices that feel familiar on mobile.
Mobbin works best when teams design individual screens. It shows patterns in spacing and structure. It shows less about how screens connect into full journeys. Teams often pair Mobbin with flow focused tools to cover both layout and sequence.
Dribbble provides designers with a platform where they can share interface concepts. Teams utilize Dribbble to research color palettes, typography choices, and layout ideas. Therefore, Dribbble also serves as an example of the trendiest visual styles and creative directions being used today in the design of digital products.
Since many of the examples found on Dribbble are primarily visual representations of the design concept, teams use Dribbble as inspiration for style and not for how to create a user journey. Thus, Dribbble is helpful in the initial ideas for an idea because the visual direction has not been determined.
Behance hosts full design case studies from agencies and in house teams. These presentations show how designers frame problems, explain choices, and present outcomes. Product teams use Behance to review how design fits into a broader project story.
Behance offers more context than image galleries. With this tool, the team will understand how design decisions relate to the company’s goals. Instead of providing a step-by-step process of how to create different interactions with an end result of an experience, this tool focuses on constructing a story for the different experiences and is therefore primarily used for context.
UXArchive is a repository of historical web and mobile product screenshots. All members can observe different interactions occurring in the interface with each version of the product. By viewing the history of the product, the product manager can determine which of the current patterns are stable and what has changed as the product has matured.
UXArchive supports research into design history. It does not show full user journeys, yet it helps teams understand how flows simplify or expand across releases. This context supports long term design decisions.
Screenlane focuses on recently released interface designs from web and mobile products. Teams use Screenlane to track how new products structure landing pages, sign up screens, and feature highlights. The platform helps designers stay aware of current UI trends rather than long standing patterns.
When Teams want to view which ships now across Startups & SaaS tools Screenlane works great for viewing those early visualizations and the things that can give teams inspiration through trend tracking but doesn’t provide as much detail about how those screens connect together throughout the user’s complete journey, so Teams typically use Screenlane at a high level for comparing & tracking trends as opposed to performing in-depth analysis of flow.
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The most effective way to learn about real users’ journeys is to utilize a combination of platforms with various strengths. Page Flows provides a holistic view of the user journey by illustrating how screens in the user journey work together. Mobbin and Dribbble are platforms that allow you to explore visual representations of layouts and styles. Behance, UXArchive, and Screenlane add context around design process, history, and recent trends.
Teams choose tools based on stage. Early discovery benefits from Page Flows because it shows how real journeys work across products. UI design benefits from visual libraries. The strategic planning process may find beneficial information from case studies and historical perspectives. If we base our decisions on users’ real experiences instead of isolated screen shots, UX projects become easier to understand, faster to complete, and easier to coordinate between different roles within the organization.
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